Ibnovate Course 1 · The Young Builders
⏱ 1 session (60 min) + optional build time at homeProject · ages 8–11

Unit 3 Project — Invent & Pitch

Run after: Sessions 9–12 · Time: one 60-min session (extra prototype time can be set as homework) · Ages: 8–11

Project goal: each student finds a real problem someone has, designs and prototypes a solution, and pitches it clearly.

What students build

Students use design thinking to invent something that solves a real problem for a real person. They describe who has the problem, sketch or build a prototype (a rough model — drawing, cardboard, slides, or a simple diagram), and deliver a short pitch explaining the problem and how their idea helps. The solution may (but need not) use AI or data from earlier units.

Concrete ideas a student could pick: - A gadget that helps a forgetful person remember to take their water bottle to school. - An app that sorts a messy bookshelf using an image model like the one from Unit 1. - A better lunch-queue system designed from data about which times are busiest.

Steps

  1. Find a real problem — something that annoys or slows down a real person (yourself, a family member, a classmate). Write it as "Someone needs a way to…".
  2. Say who has the problem and why it matters to them.
  3. Brainstorm 3 possible solutions, then pick the one that is most helpful and doable.
  4. Sketch your idea and label the important parts — what it does and how a person uses it.
  5. Build a prototype: a drawing, a cardboard/craft model, a few slides, or a simple diagram. It does not need to work for real.
  6. Test the idea on one person (or imagine walking them through it) and note one thing to improve.
  7. Improve that one thing, then prepare a 1–2 minute pitch: the problem, who it helps, your solution, and why it's better.
  8. Practise the pitch once out loud before presenting.

Deliverable

A prototype (sketch, model, slides, or diagram) plus a 1–2 minute pitch that names the problem, the person it helps, the solution, and one improvement the student made after testing.

The rubric scores four rising levels:

Assessment ladder showing the four rubric levels rising from the lowest to the highest

Assessment rubric

Criterion Emerging (1) Developing (2) Proficient (3) Exemplary (4)
Finding a real problem No clear problem, or not a real need Problem is vague or nobody really has it Clear real problem tied to a specific person Well-chosen problem that genuinely matters, explained convincingly
Designing a solution Idea missing or unrelated to the problem Idea only partly solves the problem Solution clearly addresses the problem and is doable Thoughtful solution; considered options and picked the best
Building a prototype No prototype, or too unclear to understand Prototype is bare with few labels Prototype clearly shows how the idea works, with labels Prototype is clear, detailed, and improved after testing
Pitching the idea Cannot explain the idea to others Explains parts but audience is left confused Clear pitch: problem, person, solution, why it helps Confident, persuasive pitch that makes the audience care

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