Ibnovate Course 1 · The Young Builders
⏱ 2 sessions (or 1 session + homework), ending in a showcaseProject · ages 8–11

Course Capstone — Build Something That Helps

Run after: Sessions 1–14 · Time: two 60-min sessions (build, then showcase) — or one session with build time at home · Ages: 8–11

Project goal: each student creates a bigger project that uses AI and/or data for a real-world purpose, and presents it at a class showcase.

What students build

This is the course finale: a project that combines what they learned across the units and does something genuinely helpful. Students choose a real-world purpose, then use at least one of the tools they've met — a Teachable Machine model, data and a chart, a designed prototype, or a generative-AI idea — to serve it. They present it at a showcase where every student demos their work.

Concrete ideas a student could pick: - A recycling helper — a Teachable Machine model that sorts items into "recycle / trash / compost." - A "healthy snacks" campaign — a survey and chart showing what the class eats, plus a recommendation poster. - A homework-reminder invention — a prototype gadget or app, pitched with a data chart showing which day is busiest.

Your project moves through a cycle:

Project cycle diagram showing plan, build, test, improve, and present stages

Steps

  1. Choose a real-world purpose — something that helps a person, a group, or the planet. Finish: "My project helps ___ by ___."
  2. Decide which tools you'll use: an AI model, data and a chart, a prototype, a generative-AI idea — at least one, and combine them if it helps.
  3. Make a simple plan: what you'll build, what examples or data you need, and what "finished" looks like.
  4. Build the main piece — train the model, collect the data and make the chart, or build the prototype.
  5. Test it honestly and fix one weakness (add examples, tidy the data, improve the prototype).
  6. Prepare a showcase presentation (2–3 min): the purpose, what you built, a live demo or walkthrough, one honest limitation, and one way it could grow.
  7. Make a title card or slide with the project name and the sentence from Step 1.
  8. Practise once, then present at the showcase.

Deliverable

A completed project (model, chart-based report, and/or prototype) with a title card, presented as a 2–3 minute showcase demo that states the purpose, shows the work, and names one honest limitation.

The rubric scores four rising levels:

Assessment ladder showing the four rubric levels rising from the lowest to the highest

Assessment rubric

Criterion Emerging (1) Developing (2) Proficient (3) Exemplary (4)
Real-world purpose No clear purpose, or it doesn't help anyone Purpose is vague or only loosely helpful Clear purpose that genuinely helps someone Meaningful purpose, well argued, that others care about
Using the tools (AI / data / build) Tool barely used or not working One tool used but shakily At least one tool used well and correctly Tools combined skilfully to serve the purpose
Building & honest testing Project unfinished or untested Mostly built but weaknesses ignored Working project, tested, one weakness fixed Polished, robust project; limitations named and addressed
Showcase presentation Cannot present the project clearly Presents parts; audience left unsure Clear demo: purpose, work, and one honest limitation Confident, engaging demo that tells a complete story

Instructor tips

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