Ibnovate Course 2 · The Rising Builders
⏱ 1–2 sessionsProject · ages 12–15

Unit 2 Project — Research & Build

Run after: Sessions 5–8 · Time: 1–2 sessions (75 min each) · Ages: 12–15

Project goal: students investigate a question like a scientist — either by designing a fair experiment or by building a sensing Arduino gadget — and document it with a method, results, and honest limitations.

What students build

Students choose one of two tracks and produce a short scientific write-up for it. Both tracks are graded on the same thing: clear method, real evidence, and honesty about what went wrong.

Track A — Design a fair experiment. A written experiment with one variable changed, everything else kept the same, and results recorded in a table or Google Sheet.

Track B — Build a smart gadget. An Arduino circuit built in Tinkercad that follows the sense–think–act loop: read a sensor, decide with an if/threshold, act with an output.

Example ideas: - (A) Does the shape of a paper plane change how far it flies? Change only the wing fold; keep paper, launch force, and height the same; measure distance over five throws each. - (A) Does water temperature change how fast sugar dissolves? Change only temperature; keep amount of sugar and stirring the same. - (B) A night-light that turns an LED on when a light sensor reads below a threshold (sense light → think "is it dark?" → act by lighting the LED). - (B) A "too hot" alarm that sounds a buzzer when a temperature sensor crosses a set value.

Steps

  1. Choose a track and write your question. State exactly what you want to find out in one sentence.
  2. Make a prediction (hypothesis). Say what you think will happen and why.
  3. Plan the method. Track A: name the one variable you change, the things you keep the same, and what you measure. Track B: plan your sense–think–act loop — which sensor, what threshold, which output.
  4. Run it. Track A: carry out the experiment and repeat each condition several times. Track B: build and wire the circuit in Tinkercad and test it at different sensor values.
  5. Record results. Put numbers in a table or Google Sheet (Track A) or describe what the gadget did above and below the threshold (Track B).
  6. State your conclusion. Answer your question using your evidence — did the results match your prediction?
  7. Write your limitations. Name at least two things that could have gone wrong or made the result less reliable.

A Track B threshold decision in Arduino C++ looks like this:

int reading = analogRead(A0);   // sense
if (reading < 300) {            // think: is it dark enough?
  digitalWrite(13, HIGH);       // act: turn the LED on
} else {
  digitalWrite(13, LOW);
}

Deliverable

A 1–2 page scientific write-up (a document or slides) with these labelled sections: Question, Hypothesis, Method, Results, Conclusion, Limitations. Attach the evidence: - Track A: the results table or a link to the Google Sheet. - Track B: the Tinkercad share link to the working circuit and a note of the threshold value used.

The rubric scores four rising levels:

Assessment ladder showing the four rubric levels rising from the lowest to the highest

Assessment rubric

Criterion Emerging (1) Developing (2) Proficient (3) Exemplary (4)
Question & hypothesis Missing or unclear Question stated, no reasoning Clear question with a reasoned prediction Prediction is specific and justified with prior knowledge
Method / fair test No real method Method vague; variables not controlled Changes one thing, keeps others the same (A) or clear sense–think–act plan (B) Method is repeatable and someone else could follow it exactly
Evidence & results No results recorded Results present but messy or unrepeated Results in a clear table/link; repeated or tested at several values Results organised, repeated, and easy to read at a glance
Conclusion from evidence No conclusion Conclusion not backed by results Conclusion answers the question using the evidence Links result back to the hypothesis and explains why
Limitations & honesty None given One vague limitation Two real limitations that affect reliability Limitations named with a concrete way to improve next time

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