Ibnovate Scratch Creators
⏱ ProjectProject · ages 7–11

Unit 3 Project — Your Own Playable Game

Run after: Sessions 9–12 · Time: one 60-min session (plus optional homework to finish and polish) · Ages: 7–11

Project goal: each student builds a complete little game — it has a goal, keeps running in a loop, makes decisions, tracks a score, and ends with a win or a loss.

What to build

Students put the whole toolkit together into a small but complete game. It needs a clear goal the player is trying to reach, a game loop that keeps the action going, decisions (if–then) that respond to the player, a score or a win/lose ending, and sprites and a background that set the scene. This is a smaller version of the catch, maze and story games they built in Unit 3.

Example ideas

Students choose one and shape it into their own game:

Deliverables

The rubric scores four rising levels:

Each rubric level is a step up from Emerging to Exemplary

Assessment rubric

Criterion Emerging Developing Proficient Exemplary
Clear goal / win condition No goal or way to win Goal is unclear or unreachable Clear goal with a win or lose ending Clear goal with both winning and losing handled
Game loop works Nothing keeps running Loop runs but stalls or glitches A forever/repeat loop keeps play going Smooth loop with no freezes or runaways
Uses decisions & score No if–then or score One works, the other is missing If–then decisions and a score both work Decisions and score combine into real gameplay
Sprites & scenes Default sprite, no backdrop Some sprites, plain scene Fitting sprites on a chosen backdrop Sprites and scene tell a clear, themed story
Polish Broken or hard to start Playable but rough Runs cleanly with clear instructions Finished, fair, and genuinely fun to play

Instructor tips

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