Ibnovate Scratch Creators
⏱ 60 minLive session

Session 3 — Costumes, Looks & Sound

Duration: 60 min · Format: live online

What you'll learn: by the end, you can make a sprite talk, change size and colour, animate by flipping between costumes, and play a sound — using the purple Looks blocks and the pink Sound blocks.

Soft skill focus — Creativity

Today you'll also grow Creativity. Costumes, colours, size and sound are the paint box for bringing a character to life — your sprite doesn't have to look or sound like anyone else's.

What you'll need


Hook

Try a quick "flip-book" trick. On a sticky note or two little drawings, draw a stick figure with arms down, then arms up. Flip between them fast — look, it's waving! But it's just two pictures swapped quickly.

That's exactly how cartoons and games work — and how your sprite will walk today. You'll also make it talk, grow, shrink, change colour and play a sound. Let's open the purple Looks blocks.


Teach — Looks blocks: say, size & colour

Look at this diagram — swapping costumes is what makes a sprite look alive:

Switching a sprite's costumes makes it look alive; changing backdrops moves a story between scenes

The Looks blocks are all purple — they change how a sprite looks and what it says. Build these as you go.

Build this:

1. From Events (yellow), drag when green flag clicked.

2. From Looks (purple), snap say [Hello!] for 2 seconds. Press the flag — a speech bubble pops up. Swap it for think [Hmm…] for 2 seconds and run again — now it's a thought bubble.

3. Add change size by 10 and run a few times — the sprite grows. Then try change size by -10 to shrink it. Use set size to 100 % to snap it back to normal.

4. Add change color effect by 25 and press the flag several times — the sprite cycles through colours. Use clear graphic effects to reset it.

when green flag clicked
say "Hello!" for 2 seconds
change size by 20
change color effect by 25

Try show and hide too. From Looks, hide makes the sprite vanish; show brings it back. Great for making a character appear or disappear in a story.

Watch out for the invisible sprite: if your sprite disappears and won't come back, you probably ran a hide (or set size to a tiny number). Fix it with a show block and set size to 100 %. A sprite you can't see is usually hidden, not deleted.

Which block makes a thought bubble instead of a speech bubble? (Answer: think.)


Teach — Costumes = animation + Sound blocks

Here's the big idea: switching costumes quickly = animation. Open the Costumes tab (top-left) and look — the cat has two costumes, costume1 and costume2, with the legs in different positions.

Build this:

1. Start with when green flag clicked.

2. From Looks, add next costume inside a repeat so it flips back and forth. Add a tiny wait so you can see it:

when green flag clicked
forever
next costume
wait 0.2 seconds

Press the flag — the cat's legs move: it's walking on the spot! next costume just flips to the next picture; doing it fast, over and over, is animation. (Don't worry about forever — that's Session 4; it means "keep doing this.")

3. Try switch costume to [costume1] — this jumps to one exact costume by name, instead of just the next one. Useful when you want a specific pose.

Now add sound. Open the Sound palette — these blocks are pink. Build:

1. From Sound, add play sound Meow until done — the program waits for the whole sound to finish before moving on.

2. Compare with start sound Meow — this starts the sound and keeps going straight away (no waiting).

3. Try change volume by -10 and set volume to 100 % to make sounds quieter or louder.

Here's the key difference: play sound … until done waits for the sound; start sound … doesn't wait and lets the next block run right away.

You want the cat to meow and keep walking at the same time — which sound block? (Answer: start sound — it doesn't wait.)


Activity — Bring your sprite to life

Now you make a sprite talk, animate and make a sound.

  1. Open a new project at Scratch.
  2. Talk: build when green flag clicked → say "Hi, I'm [name]!" for 2 seconds → think "What should I do?" for 2 seconds.
  3. Animate: add forever → next costume → wait 0.2 seconds so the sprite looks like it's moving. Try different wait numbers — faster or slower.
  4. Change looks: add change size by 20 and change color effect by 25. Run it a few times.
  5. Add sound: from the Sound palette, add start sound Meow (or choose another sound from the sound library).
  6. Make it yours: change the words, the costume speed, the size and the colour until your sprite feels alive.

Ask yourself: which block makes it walk? What's the difference between your say and your think?


Check yourself

Try these — the answers are right after each arrow so you can check:

  1. What makes a sprite look animated — like it's walking?Switching costumes quickly (e.g. next costume over and over). Fast picture-swapping = animation.
  2. What's the difference between say and think?say makes a speech bubble; think makes a thought bubble. Both show your words above the sprite.
  3. What's the difference between play sound … until done and start sound …?play sound … until done waits for the sound to finish before the next block runs; start sound … doesn't wait — the next block runs right away.

Wrap-up


Tips & extra challenges

Vocabulary

Term Meaning
Looks blocks The purple blocks that change how a sprite looks or what it says
Costume One of a sprite's pictures; switching them makes animation
Animation Making something look alive by swapping pictures quickly
say / think Show a speech bubble or a thought bubble above the sprite
Sound blocks The pink blocks that play and control sounds

Resources

Practice set

Practise on your own — extra tasks to explore Looks and Sound. Work them easy → hard. Answers follow each arrow.

1. Colour clue. You want your sprite to grow. Which palette and colour do you look for? → Looks — purple.

2. Bubble type. Which block gives a thought bubble: say or think? → think.

3. Grow or shrink. Which makes the sprite smaller: change size by 20 or change size by -20? → change size by -20 — a negative number shrinks it.

4. Predict. The script is when green flag clicked → forever → next costume → wait 0.2 seconds. What does the sprite look like? → It looks animated — it flips between costumes, like walking or wiggling on the spot.

5. Make it (build task). Build a script so the sprite says "Watch me!", then plays a sound, then changes colour. → when green flag clicked → say "Watch me!" for 2 seconds → start sound Meow → change color effect by 25.

6. Fix it (harder). Your sprite has vanished and won't come back, even after pressing the green flag. What two blocks bring it back? → show (it was hidden) and set size to 100 % (in case it was shrunk to nothing).

Going deeper (optional)

Optional — for when you're animating a sprite and want to know how real animation works.

Frames per second. Cartoons and games flash many pictures every second — often 24 or more — and your eye blends them into smooth motion. In Scratch, each costume is one frame, and the wait block controls the speed: a smaller wait means more flips per second and smoother movement. Experiment with wait 0.05 vs wait 0.5 and describe the difference.

Effects are temporary tricks. change color effect and change size don't repaint the costume — they put a filter over it, like sunglasses. That's why clear graphic effects and set size to 100 % snap everything back instantly. Understanding that effects sit on top of the real costume helps you reset a project that's gone weird.

Common mistakes & fixes

If it's not working, check here:

What's next

Session 4 — Events & Loops: you'll learn the two ideas every program needs — an event that starts code (green flag, key press, sprite click) and a loop that repeats it (forever, repeat 10). Together they make the "game loop" that powers every game.

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