Ibnovate Scratch Creators
⏱ ProjectProject · ages 7–11

Unit 1 Project — Bring a Sprite to Life

Run after: Sessions 1–4 · Time: one 60-min session (plus optional homework to add polish) · Ages: 7–11

Project goal: each student makes a single sprite come alive — it moves, changes how it looks, plays a sound, and does it all when the green flag is clicked (or a key is pressed).

What to build

Students build one small Scratch project that shows off everything from Unit 1. When the program runs, a sprite should move across the stage, change its costume or looks, and play a sound — all kicked off by an event like the green flag or a key press. Think of it as the sprite's "hello, I'm alive!" routine.

Example ideas

Any of these works — students should pick one and make it their own:

Deliverables

The rubric scores four rising levels:

Each rubric level is a step up from Emerging to Exemplary

Assessment rubric

Criterion Emerging Developing Proficient Exemplary
Movement Sprite barely moves or stays still Moves a little but jerkily Sprite moves clearly across the stage Smooth, deliberate motion that fits the idea
Looks & sound No costume change or sound Either a look change or a sound, not both Changes a costume/look and plays a sound Looks and sound combine into a lively routine
Uses an event to start Nothing starts the program Runs only after fiddling Starts cleanly from the green flag or a key Chooses the right event on purpose and explains it
Creativity & effort Little changed from the demo Small tweaks to the demo A clear personal idea, built with care Original, polished, and proudly finished

Instructor tips

Ibnovate · Build · Innovate
Type to search · Esc to close
Welcome back
Sign in to continue building.
Accounts are created by Ibnovate — ask your instructor for your login.
🔒