Ibnovate Scratch Creators
⏱ ProjectProject · ages 7–11

Course Capstone — Design, Build & Present a Game

Run after: Sessions 1–12 and the three unit projects · Time: two 60-min sessions (design & build, then present) — or one session with build time at home · Ages: 7–11

Project goal: each student designs a game of their very own, builds it with the skills from the whole course, playtests it, and presents it to the class — a portfolio-ready finale.

The project cycle: plan, build, test and improve, over and over

What to build

This is the big one: a game the student designs and builds from scratch (pun intended!). They dream up their own idea, then use everything the course taught — moving sprites, costumes and sound, events and loops, if–then decisions, and a score — to build it. They playtest it with a partner, fix what's clunky, and present it at a class showcase. This project is meant to live in their portfolio and be shared with family.

Design brief

Before building, each student fills in a simple plan:

Example ideas

Students invent their own — these are just sparks:

Deliverables

The rubric scores four rising levels:

Each rubric level is a step up from Emerging to Exemplary

Assessment rubric

Criterion Emerging Developing Proficient Exemplary
Original design Copies the demo closely An old idea with small tweaks A clear idea of the student's own A fresh, imaginative idea, well planned
Uses course skills Very few blocks used A couple of skills, shakily Movement, event, loop, if–then & score all used Skills combined skilfully into real gameplay
Working game Doesn't run or breaks fast Runs but with big bugs Plays cleanly start to finish Polished, fair, and fun to replay
Win / lose & score No ending or score One works, one is missing Clear win/lose and a working score Endings and score make the game satisfying
Playtesting & fixing No testing done Tested but nothing fixed Playtested and one weakness fixed Tested with a partner, several fixes made
Presentation Can't show the game clearly Shows parts; audience unsure Clear demo of goal, play and one proud moment Confident, engaging demo that tells the story

Instructor tips

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